Version History
Here you can find the changelog of Battle of Moscow since it was posted on our website on 2016-12-23.
The latest version is 5.2.4.0 and it was updated on soft112.com on 26 April, 2024.
See below the changes in each version:
version 5.2.4.0
posted on 2024-04-20
+ Reduced city defense bonus during the first turns
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small/low-quality unit, extra bonus if defending own supply city, being encircled nulls some defense bonuses
+ War Status: Includes the number of hexagons the player captured/lost during the previous turn
+ HOF refresh
version 5.2.2.0
posted on 2023-11-27
+ Accuracy: Artillery can use MPs to prepare for the next barrage to make it more efficient
+ Each general alters by turn between offering call-for-support or sabotage action (call-for-support via Generals from now on
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ Setting: Rounded Display
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space)
+ Fix: Movement arrows didn't scale on some devices
version 5.2.0.0
posted on 2023-09-07
+ Revamped movement arrows
+ MP cost of requesting mines up by 1 for each 20 mines in play
+ Setting: Scattered Units marked with symbols
+ Setting: support units can have higher/lower selection priority
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: Turn AutoMove ON/OFF or alter its range (move the unit multiple hexagons at once)
+ Setting: Automove can focus the map into direction of travel
+ Units getting bonus from the General have black/white edges
version 5.0.4.0
posted on 2023-06-30
v5.0.4
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ More effective German bombardment
+ AI: Trying reduce excessive tactical-task-switching
+ Fix: Next-Page not working on resource list
v5.0.2
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
version 5.0.2.0
posted on 2023-05-29
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ Number of UNDO-actions increased to 30
+ Simplified Shield-styled city icons
version 5.0.0.0
posted on 2023-04-15
+ Added German & Soviet antitank gun units. effective vs early Soviet tanks, less so vs T34 (replaces antitank-gun resource)
+ General can request sabotage by Brandenburg special forces: few nearby enemy hexagons change sides
+ Setting: Draw 1921–1933 war ensign flag over empty spots
+ Dugouts gained via Build Dugout on generals' Action menu
+ Any unit can be disbanded by selecting it & pressing REL-for 5 seconds
+ Stats: travel of combat units per turn & front-line-length
+ HOF cleanup
version 4.7.0.2
posted on 2022-11-21
+ When MP/HP resource selected, eligible units will have yellow edges
+ More Tactical Routes, more rear area movement, easier to auto-move multiple hexagons at once (select rear area unit, tap 2-6 hexagons away)
+ Setting: Randomly & secretly make X units from each side both a hero & a coward unit (0-50% combat bonus/penalty)
+ Added 1 VP city of Gorlovo to balance city density on the map to fix AI issues
+ German Peak Advance map labels
+ Fix: AI excessively avoided attacking
+ HOF cleanup
version 4.6.2.2
posted on 2022-05-06
+ When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already)
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit easier (3 adjacent enemy hexagons allowed
+ AI artillery might escape
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleanup
+ Turn major developer alerts ON/OFF
+ HOF: Send scores to online database (ON/OFF)
version 4.6.2.1
posted on 2022-04-15
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed (severity depends on the Difficulty Level)
+ AI artillery might escape capture
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleanup
+ Setting: Turn major developer alerts ON/OFF
+ Setting: HOF: Send scores to online database ON/OFF
version 4.6.2.0
posted on 2022-02-07
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ AI artillery might escape capture (happens less often than General's escape)
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleared from the oldest scores
version 4.6.0.1
posted on 2021-10-13
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assign +1 HP: The unit can't be adjacent to more than 1 enemy hexagon
+ New province borders: Settings: brightness/width
+ Percent of how much the player controls of the province currently on the screen drawn on grey box
+ Number of VPs player controls & amount of VPs required drawn on yellow box
+ New default background: solid yellow-green color (options: 22 image patterns, grey, green, yellow-green)
+ Brightened darkest icons
+ More Tactical Routes
version 4.4.1.2
posted on 2021-05-31
v4.4.1
+ General: Action: Build Hospital
+ Cut off dugouts etc immobile defensive structures might lose HP
+ Withdrawing unit favors clear terrain/cities more
v4.4
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF cleanup
+ More tactical routes
version 4.4.0.0
posted on 2021-02-03
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units (turn off on ancient devices)
+ Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) (default OFF)
+ HOF: Normal Difficulty Level shows Average TurnCount
+ HOF cleanup
+ More tactical routes
version 4.3.2.2
posted on 2020-10-26
v4.3.2
+ Revamped AI defensive priorities
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Smaller App Size
v4.3
+ Setting: Names of dugouts on map (less intense color)
+ Setting: Show terrain on minimap (color variation)
+ Setting: Turn Machine Guns ON/OFF
+ Added 2 Mech Soviet Divisions, turned 2 Rifle Divisions to Mech
+ Added Setup Mode (relocate units to try out different strategies)
+ HOF cleared from the oldest scores
version 4.3.0.0
posted on 2020-06-16
+ Setting: Names of immobile defense dugouts drawn on map with less intense color
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Machine Guns ON/OFF
+ Campaign: Added two Mechanized Soviet Divisions, turned two Rifle Divisions to Mechanized
+ Added Setup Mode (relocate units to try out different strategies)
+ Removed one Tactical Location (new games only)
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 4.2.8.0
posted on 2020-03-08
v4.2.8
+ Setting: Turn Mortars ON-OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ Removed Confirm Ending Turn dialog ON-OFF setting
v4.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Fix: River Crossing not triggering confirmation dialog
version 4.2.6.0
posted on 2020-01-06
v4.2.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Fix: River Crossing not triggering confirmation dialog
v4.2.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ HOF cleared from the oldest scores
version 4.2.4.0
posted on 2019-12-02
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes road network in black color
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ HOF cleared from the oldest scores
version 4.2.2.0
posted on 2019-09-13
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 4.2.0.0
posted on 2019-08-08
+ Added enemy Generals (new games only)
+ Unit Tally: list of units with most battles, HP losses for each unit type
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Strength Map: Show strength of your combat forces on minimap
+ Unit History for Combat Units (Unit - Info - Unit History)
+ When General selected RS shown on unit whose Supply Depot will be Reset
+ New old map background #22
+ HOF cleared from the oldest scores
version N/A
posted on 2017-01-08
v3.2,+ Setting: Text variation,+ General: Action: Reset supply depot,+ Between turns fatigue: enemy units/area, negative MPs, distance to own city,+ Causes of movement fatigue: enemy units/area, moving in contested province,+ Between turns area control: HP plays bigger role, cities, rivers, storms have minor effect,+ Highlighting province borders: touch or place hospital, dugout, key location,+ Red EN marker replaced w red border on encircled unit,+ Moverange:Drawn with green,+ 2 new bg patterns
version N/A
posted on 2016-09-19
v3.0,+ Setting: AMOLED/LCD display,+ Setting: Vibrate on unit movement,+ General: Actions: Breach, Disband, TMPs to Op.Movement,+ Disbanding 2HP unit will give 2 X +1 HPs, etc,+ Combat draw (both lose MPs, maybe HPs),+ Assigning HP/MP to unit: The less HP the lower the area limit,+ Added Machine Guns: Defense bonus vs Infantry,+ Added Antitank Guns: Bonus vs Tanks,+ Updated ZOC/FOW processes,+ End Turn warnings,+ AI enchancements,+ Immersive Mode,+ 120 new quotes,+ HOF cleanup,+ Added Storms